![]() All barbarian factions may enter horde mode when they lose their last settlement, but the migratory tribes start on the run. They play similarly to the other barbarian factions but start in horde mode. You can play as one of the migratory tribes and march across Europe in order to find your new homeland, fleeing the destruction and cold of the north east. However, hopefully they will fix this in the future with another culture pack. The only factions I lament, are the Celts lack of individuality,feeling more like Romans than Celtic natives. ![]() Each faction has similarities with the other factions, but they each also have their own flavor and will play a little differently. ![]() You may play as several barbarian factions playing through a more typical Total War experience, beginning with one province and expanding outward, often into the more established empires. Both will lose territory before they can begin to expand again and regain their former glory. The two Roman Empires, though, are only for the veteran players as they are floundering empires, in a state of decay. If you're looking for a good place to get you're feet wet without drowning in all the new mechanics, this is the place. The Sassanids are relatively easy faction to play with ample cash, easily manageable squalor, high religious tolerance, and a secure starting position. There are the large empires of Western Rome, Eastern Rome, and the Sassanids. There are several types of factions that can be played. It's definitely worth popping in every turn just to keep on top of things. Fortunately things won't slip out of control too quickly as long as you're paying attention to your internal politics. Managing influence and control in order to maintain the appropriate level of power can be very difficult and sometimes trying to juggle it all is daunting. pulling from some ideas within the politics systems from Rome 2, CA clearly threw out the old system and kept only the handful of things that really worked. The family tree is back, and also sees significant improvements, being far more engaging and interactive than ever before. You really feel the pressure to advance toward the south and west into more fertile lands, regardless of who may already be there. as the snows advance southward, your lands will become increasing less fertile and you will have to fight to survive. Driving the food shortages at the time was a state of global cooling. As the game progresses you will not only have to contend with Huns, a force to be reckoned with, particularly after the birth of Attia, but also with global climate change. During this time period even Rome decreased in size as more people dispersed in order to better survive on what little each acre of land could provide. When you demolish buildings, it just drops them down one tier at a time, because as the game progresses, you will find that you need to step back and actually decrease the size of some settlements in less fertile areas. It becomes very difficult to keep your settlements in order and continue to progress to the next building tiers, but all this ties in well to the feeling of just trying to survive. All provinces contain 3 regions, making each province a little more balanced, while making the actually building system more of a balancing act between food, squalor, happiness, and religion. The campaign map is also significantly improved. Even unwalled settlements are defensible and the AI is effective at both defending and attacking the new maps. The battle AI is much improved, with fewer path finding issues and new siege mechanics. It builds off the basic Rome 2 system and, while throwing out broken features and poor balance, it adds new features the greatly improve the look and feel of the game. Even unwalled settlements are defensible and the AI is effective at both Attila is a great addition to the Total War series. Attila is a great addition to the Total War series.
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